Abstract | ||
---|---|---|
Recently, optimization has been used in various ways to interpolate or retarget human body motions obtained by motion-capturing
systems. However, in such cases, the inner structure of a human body has rarely been taken into account, and hence there have
been difficulties in simulating physiological effects such as fatigue or injuries. In this paper, we propose a method to
create/retarget human body motions using a musculoskeletal human body model. Using our method, it is possible to create dynamically
and physiologically feasible motions. Since a muscle model based on Hill's model is included in our system, it is also possible
to retarget the original motion by changing muscular parameters. For example, using the muscle fatigue model, a motion where
a human body gradually gets tired can be simulated. By increasing the maximal force exertable by the muscles, or decreasing
it to zero, training or displacement effects of muscles can also be simulated. Our method can be used for biomechanically
correct inverse kinematics, interpolation of motions, and physiological retargetting of the human body motion.
|
Year | DOI | Venue |
---|---|---|
2000 | 10.1007/s003719900065 | The Visual Computer |
Keywords | Field | DocType |
motion capture,inverse kinematics,human body | Human-body model,Computer vision,Computer graphics (images),Computer science,Artificial intelligence | Journal |
Volume | Issue | ISSN |
16 | 5 | 0178-2789 |
Citations | PageRank | References |
36 | 3.85 | 3 |
Authors | ||
3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Taku Komura | 1 | 2343 | 142.42 |
Yoshihisa Shinagawa | 2 | 1900 | 124.80 |
Tosiyasu L. Kunii | 3 | 1081 | 291.64 |