Title
Multi-dimensional game interface with stereo vision
Abstract
An novel stereo vision tracking method is proposed to implement an interactive Human Computer Interface(HCI). Firstly, a feature detection method is introduced to accurately obtain the location and orientation of the feature in an efficient way. Secondly, a searching method is carried out, which uses probability in the time, frequency or color space to optimize the searching strategy. Then the 3D information is retrieved by the calibration and triangulation process. Up to 5 degrees of freedom(DOFs) can be achieved from a single feature, compared with the other methods, including the coordinates in 3D space and the orientation information. Experiments show that the method is efficient and robust for the real time game interface.
Year
DOI
Venue
2005
10.1007/11558651_36
ICEC
Keywords
Field
DocType
interactive human computer interface,feature detection method,multi-dimensional game interface,triangulation process,orientation information,color space,novel stereo vision tracking,real time game interface,single feature,degree of freedom,time frequency,real time,human computer interface,stereo vision,feature detection
Computer vision,Multi dimensional,Color space,Stereopsis,Computer science,Computational geometry,Triangulation (social science),Invariant (mathematics),Artificial intelligence,User interface,Calibration
Conference
Volume
ISSN
ISBN
3711
0302-9743
3-540-29034-6
Citations 
PageRank 
References 
1
0.40
15
Authors
5
Name
Order
Citations
PageRank
Yufeng Chen13816.55
Mandun Zhang2123.56
Peng Lu3163.21
Xiangyong Zeng460666.63
Yangsheng Wang575066.25