Title
A Paradigm for Physical Interaction with Sound in 3-D Audio Space
Abstract
Immersive virtual environments offer the possibility of natu- ral interaction within a virtual scene that is familiar to users because it is based on everyday activity. The use of such en- vironments for the representation and control of interactive musical systems remains largely unexplored. We propose a paradigm for working with sound and music in a physical context, and develop a framework that allows for the creation of spatialized audio scenes. The framework uses structures called soundNodes, soundConnections, and DSP graphs to organize audio scene content, and offers greater control com- pared to other representations. 3-D simulation with physical modelling is used to define how audio is processed, and offers a high degree of expressive interaction with sound, particu- larly when the rules of sound propagation are bent. Sound sources and sinks are modelled within the scene along with the user/listener/performer, creating a navigable 3-D sonic space for sound-engineering, musical creation, listening, and performance.
Year
Venue
Field
2006
ICMC
Graph,Digital signal processing,Physical context,Physical interaction,Physical modelling,Musical,Computer science,Active listening,Speech recognition,Human–computer interaction,Immersion (virtual reality)
DocType
Citations 
PageRank 
Conference
5
0.70
References 
Authors
5
3
Name
Order
Citations
PageRank
Mike Wozniewski1203.67
Zack Settel2428.84
Jeremy R. Cooperstock3449102.09