Title
Reconstruction of volumetric surface textures for real-time rendering
Abstract
Volumetric texturing is a popular technique for rendering rich 3-D detail when a polygonal surface representation would be ineffective. Although efficient algorithms for rendering volumetric textures have been known for years, capturing the richness of a real-life volumetric materials remains a challenging problem. In this paper we propose a technique for generating a volumetric representation of a complex 3-D texture with unknown reflectance and structure. From acquired reflectance data in the form of a 6-D Bidirectional Texture Function (BTF), the proposed algorithm creates an efficient volumetric representation in the form of a stack of semi-transparent layers each representing a slice through the texture's volume. In addition to negligible storage requirements, this representation is ideally suited for hardware-accelerated real-time rendering.
Year
DOI
Venue
2006
10.2312/EGWR/EGSR06/019-029
Rendering Techniques
Keywords
Field
DocType
volumetric texture,real-life volumetric material,volumetric texturing,volumetric surface texture,popular technique,complex 3-d texture,efficient volumetric representation,efficient algorithm,hardware-accelerated real-time rendering,polygonal surface representation,volumetric representation,surface texture,shading,bidirectional texture function,hardware accelerator,real time rendering
Computer vision,Polygon,Texture compression,Computer graphics (images),Bidirectional texture function,Computer science,Real-time rendering,3D rendering,Texture memory,Artificial intelligence,Rendering (computer graphics),Texture atlas
Conference
ISBN
Citations 
PageRank 
3-905673-35-5
10
0.53
References 
Authors
27
2
Name
Order
Citations
PageRank
Sebastian Magda11136.75
David Kriegman27693451.96