Title
Efficient HPR-Based Rendering of Point Clouds
Abstract
Recently, Katz et al. have shown how visibility information for a point cloud may be estimated by the so-called HPR operator. In a nutshell, the operator consists of a simple transformation of the cloud followed by a convex hull computation. Since convex hulls take $O(n \log n)$ time to compute in the worst case, this method has been considered impractical for real-time rendering of medium to large point clouds. In this paper, we describe a GPU implementation of an approximate convex-hull algorithm that runs in $O(n+k)$ time, where $k$ is a parameter of the method. Experiments show that the method is suitable for real-time rendering and partial reconstruction of point clouds with millions of points.
Year
DOI
Venue
2012
10.1109/SIBGRAPI.2012.26
SIBGRAPI
Keywords
Field
DocType
kernel,surface reconstruction,approximation algorithms,topology,computational geometry,computational complexity
Parallel rendering,Computer science,3D rendering,Convex hull,Algorithm,Theoretical computer science,Rendering (computer graphics),Software rendering,Point cloud,Rendering equation,Tiled rendering
Conference
Citations 
PageRank 
References 
1
0.35
13
Authors
3
Name
Order
Citations
PageRank
Renan Machado e Silva120.70
Claudio Esperança2134.79
Antonio Oliveira362.54