Title
Timed automata-based rehabilitation training game design for the affected lower extremity of hemiparetic patient
Abstract
This paper presents a timed automata based rehabilitation training game design to effectively strengthen the affected leg of the hemiparetic patient. The proposed system is implemented by applying a simple motion capture technique to a rhythm game. Especially, for the rapid prototyping of the game and a patient-customized game storyline reflecting isometric training as well as dynamic training, the timed automata concept and tool are adopted. The system, which consists of a training generator, rehabilitation training game, and sensor, shows the close correlation with existing physical training.
Year
DOI
Venue
2008
10.1007/978-3-540-69744-2_2
T. Edutainment
Keywords
Field
DocType
dynamic training,rehabilitation training game,timed automata-based rehabilitation training,hemiparetic patient,physical training,automata concept,proposed system,isometric training,lower extremity,rehabilitation training game design,rhythm game,patient-customized game storyline,training generator,motion capture,game design
Rapid prototyping,Rehabilitation,Motion capture,Computer science,Simulation,Automaton,Game design,Isometric exercise
Journal
Volume
ISSN
ISBN
1
0302-9743
3-540-69737-3
Citations 
PageRank 
References 
3
0.45
3
Authors
5
Name
Order
Citations
PageRank
Gi Sook Jung192.02
Sang Yun Kim230.79
Soon Ki Jung332635.31
Seung Deuk Byun430.45
Yang Soo Lee530.45