Title | ||
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Timed automata-based rehabilitation training game design for the affected lower extremity of hemiparetic patient |
Abstract | ||
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This paper presents a timed automata based rehabilitation training game design to effectively strengthen the affected leg of the hemiparetic patient. The proposed system is implemented by applying a simple motion capture technique to a rhythm game. Especially, for the rapid prototyping of the game and a patient-customized game storyline reflecting isometric training as well as dynamic training, the timed automata concept and tool are adopted. The system, which consists of a training generator, rehabilitation training game, and sensor, shows the close correlation with existing physical training. |
Year | DOI | Venue |
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2008 | 10.1007/978-3-540-69744-2_2 | T. Edutainment |
Keywords | Field | DocType |
dynamic training,rehabilitation training game,timed automata-based rehabilitation training,hemiparetic patient,physical training,automata concept,proposed system,isometric training,lower extremity,rehabilitation training game design,rhythm game,patient-customized game storyline,training generator,motion capture,game design | Rapid prototyping,Rehabilitation,Motion capture,Computer science,Simulation,Automaton,Game design,Isometric exercise | Journal |
Volume | ISSN | ISBN |
1 | 0302-9743 | 3-540-69737-3 |
Citations | PageRank | References |
3 | 0.45 | 3 |
Authors | ||
5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Gi Sook Jung | 1 | 9 | 2.02 |
Sang Yun Kim | 2 | 3 | 0.79 |
Soon Ki Jung | 3 | 326 | 35.31 |
Seung Deuk Byun | 4 | 3 | 0.45 |
Yang Soo Lee | 5 | 3 | 0.45 |