Abstract | ||
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FXPAL's Pantheia system enables users to create virtual mod- els by 'marking up' a physical space with pre-printed visual markers. The meanings associated with the markers come from a markup language that enables the system to create models from a relatively sparse set of markers. This paper describes extensions to our markup language and system that support the creation of interactive virtual objects. Users place markers to define components such as doors and drawers with which an end user of the model can interact. Other interac- tive elements, such as controls for color changes or lighting choices, are also supported. Pantheia produced a model of a room with hinged doors, a cabinet with drawers, doors, and color options, and a railroad track. |
Year | Venue | Keywords |
---|---|---|
2009 | CGVR | index terms— interactive virtual content,semantic markers,marker-based model creation,indexing terms,markup language |
Field | DocType | Citations |
Cabinet (file format),End user,Information retrieval,Computer science,Track (rail transport),Human–computer interaction,Physical space,Markup language,Doors | Conference | 2 |
PageRank | References | Authors |
0.41 | 10 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Eleanor Rieffel | 1 | 488 | 48.71 |
Don Kimber | 2 | 365 | 43.84 |
Jim Vaughan | 3 | 69 | 8.52 |
Sagar Gattepally | 4 | 7 | 1.23 |
Jun Shingu | 5 | 27 | 4.89 |