Abstract | ||
---|---|---|
Humanoid three-dimensional 3D models can be easily acquired through various sources, including through online marketplaces. The use of such models within a game or simulation environment requires human input and intervention in order to associate such a model with a relevant set of motions and control mechanisms. In this paper, we demonstrate a pipeline where humanoid 3D models can be incorporated within seconds into an animation system and infused with a wide range of capabilities, such as locomotion, object manipulation, gazing, speech synthesis and lip syncing. We offer a set of heuristics that can associate arbitrary joint names with canonical ones and describe a fast retargeting algorithm that enables us to instill a set of behaviors onto an arbitrary humanoid skeleton on-the-fly. We believe that such a system will vastly increase the use of 3D interactive characters due to the ease that new models can be animated.Copyright © 2013 John Wiley & Sons, Ltd. |
Year | DOI | Venue |
---|---|---|
2014 | 10.1002/cav.1560 | Computer Animation and Virtual Worlds |
Keywords | Field | DocType |
system,graphics,animation | Computer graphics (images),Computer science,Character animation,Heuristics,Artificial intelligence,Graphics,Computer vision,Pipeline transport,Speech synthesis,Simulation,Animation system,Retargeting,Animation | Journal |
Volume | Issue | ISSN |
25 | 1 | 1546-4261 |
Citations | PageRank | References |
10 | 0.60 | 27 |
Authors | ||
4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Andrew W. Feng | 1 | 217 | 19.24 |
Yazhou Huang | 2 | 81 | 8.03 |
Yuyu Xu | 3 | 199 | 10.94 |
Ari Shapiro | 4 | 422 | 33.02 |