Title
Fast, automatic character animation pipelines
Abstract
Humanoid three-dimensional 3D models can be easily acquired through various sources, including through online marketplaces. The use of such models within a game or simulation environment requires human input and intervention in order to associate such a model with a relevant set of motions and control mechanisms. In this paper, we demonstrate a pipeline where humanoid 3D models can be incorporated within seconds into an animation system and infused with a wide range of capabilities, such as locomotion, object manipulation, gazing, speech synthesis and lip syncing. We offer a set of heuristics that can associate arbitrary joint names with canonical ones and describe a fast retargeting algorithm that enables us to instill a set of behaviors onto an arbitrary humanoid skeleton on-the-fly. We believe that such a system will vastly increase the use of 3D interactive characters due to the ease that new models can be animated.Copyright © 2013 John Wiley & Sons, Ltd.
Year
DOI
Venue
2014
10.1002/cav.1560
Computer Animation and Virtual Worlds
Keywords
Field
DocType
system,graphics,animation
Computer graphics (images),Computer science,Character animation,Heuristics,Artificial intelligence,Graphics,Computer vision,Pipeline transport,Speech synthesis,Simulation,Animation system,Retargeting,Animation
Journal
Volume
Issue
ISSN
25
1
1546-4261
Citations 
PageRank 
References 
10
0.60
27
Authors
4
Name
Order
Citations
PageRank
Andrew W. Feng121719.24
Yazhou Huang2818.03
Yuyu Xu319910.94
Ari Shapiro442233.02