Title
Collaborative Graphic Rendering for Improving Visual Experience
Abstract
Handheld devices such as UMPC, though convenient, bear weakness of size constraint for display. To mitigate such a problem and enhance user experience for owners of small devices, in this paper we design a collaborative rendering platform. When running game graphic applications at a handheld, the generated OpenGL graphic commands are intercepted and then delivered to a device with a larger display. The graphics are rendered and displayed at that device. The performance of the collaborative rendering platform is determined by graphic computing resources and network bandwidth. Analysis and simulation prove that other than providing a better display, the collaborative system can improve game experience also by increasing frame rates. In particular, at a low computing cost, a further collaboration between GPUs of collaborators can improve frame rate by eliminating the negative impact from network delay on applications that require GPU feedback.
Year
DOI
Venue
2008
10.1007/978-3-642-03354-4_45
Lecture Notes of the Institute for Computer Sciences Social Informatics and Telecommunications Engineering
Keywords
Field
DocType
network delay,handheld device,user experience
Graphics,User experience design,Network delay,Computer science,Mobile device,Human–computer interaction,Frame rate,Round-trip delay time,Rendering (computer graphics),OpenGL,Multimedia
Conference
Volume
Issue
ISSN
10
null
1867-8211
Citations 
PageRank 
References 
1
0.37
12
Authors
2
Name
Order
Citations
PageRank
Xiaoxin Wu147538.35
Guodong Pei210.37