Abstract | ||
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The field of wearable computing has made significant advances in recent years rendering its adoption more accessible to people outside of academia and research labs. We envision one of the several applications of this exciting technology to be in the area of distance education. The next generation of distance education will invariably involve wearable computing to add ubiquity to distance learning thus allowing a student to take a course anywhere or anytime. In this paper we report our design of a wearable computing environment to he used by a student taking an asynchronous course in a TeleCampus environment. The design takes into account the specific needs of a learning environment providing benefits thus Jar unavailable in traditional modes of delivering distance education. Of particular significance is the innovative input mechanism we developed using sensors that allows a more natural mode of providing input. Also, we address several important considerations that have gone into designing the course content and deployment taking into account the mobility of the student. |
Year | Venue | Keywords |
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2001 | IC'2001: PROCEEDINGS OF THE INTERNATIONAL CONFERENCE ON INTERNET COMPUTING, VOLS I AND II | multimedia,wearable computer,distance education,pointing device,learning environment |
Field | DocType | Citations |
Wearable computer,Computer science,Distance education,Human–computer interaction | Conference | 0 |
PageRank | References | Authors |
0.34 | 0 | 2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Farhad Kamangar | 1 | 75 | 18.12 |
Ramesh Yerraballi | 2 | 78 | 13.00 |