Abstract | ||
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Non-photo realistic rendering (NPR) methods have been proposed for more than ten years in the Computer Graphic field. Separately, within past few years, several algorithms for rendering surfaces from their points, or point sets directly, were proposed. But so far, no NPR like painterly rendering has been proposed for point sets. In this paper, we propose an interactive point-based painterly rendering algorithm. The Interactive frame rate is achieved by using both a point-based approach to represent the geometry of the surface and an image-based approach for the rendering. Our algorithm achieves interactive rates and outperforms mesh-based previously reported results. A by-product of our work, we also provide a faster, higher quality IBPR algorithm. We have showed that using most sophisticated statistical approach, we could improve the rendering quality. |
Year | DOI | Venue |
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2004 | 10.1109/CW.2004.42 | CW |
Keywords | Field | DocType |
interactive point-based painterly rendering,rendering quality,image-based approach,non-photo realistic rendering,higher quality ibpr algorithm,point set,interactive rate,painterly rendering,sophisticated statistical approach,point-based approach,computational geometry,indexing terms,image resolution,computer graphic,image texture | Computer graphics (images),Real-time rendering,Computer science,Artificial intelligence,Software rendering,Image-based modeling and rendering,Tiled rendering,Computer vision,Parallel rendering,3D rendering,Alternate frame rendering,Rendering (computer graphics),Multimedia | Conference |
ISBN | Citations | PageRank |
0-7695-2140-1 | 3 | 0.40 |
References | Authors | |
11 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Hiroaki Kawata | 1 | 20 | 2.94 |
Alexandre Gouaillard | 2 | 55 | 7.63 |
Takashi Kanai | 3 | 321 | 29.27 |