Title
Lightweight bleeding and smoke effect for surgical simulators
Abstract
A fully functional Virtual Reality (VR) surgical simulator often captures maximum CPU capacity due to computationally intensive tasks such as collision detection and response, physics simulation, fluid simulation, haptics etc. In order to maintain interactive rates, these major components are given high priority in sharing limited computational resource. Therefore, smoke and bleeding models that have lesser significance with respect to major modules often lead to poor and very unrealistic effects. In this work, a GPU based method was designed and implemented for creating realistic smoke and bleeding effect in a VR surgical simulator. The techniques were employed in Laparoscopic Adjustable Gastric Banding (LAGB) simulator.
Year
DOI
Venue
2010
10.1109/VR.2010.5444771
Virtual Reality Conference
Keywords
Field
DocType
physics simulation,laparoscopic adjustable gastric banding,smoke effect,surgical simulator,captures maximum cpu capacity,major component,realistic smoke,vr surgical simulator,lightweight bleeding,major module,fluid simulation,collision detection,pixel,blood flow,fluid dynamics,shaders,solid modeling,medical simulation,virtual reality,computational modeling,surgery
Dynamical simulation,Collision detection,Medical simulation,Virtual reality,Computer science,Simulation,Solid modeling,Shader,Computational resource,Haptic technology
Conference
ISSN
ISBN
Citations 
1087-8270 E-ISBN : 978-1-4244-6236-0
978-1-4244-6236-0
1
PageRank 
References 
Authors
0.36
6
2
Name
Order
Citations
PageRank
Tansel Halic18213.71
Suvranu De221934.31