Abstract | ||
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To remain an attractive model, skeleton-based implicit surfaces have to allow the design and display of shapes at interactive rates. This paper focuses on surfaces whose skeletons are graphs of interconnected curves. We present subdivision-curve primitives that rely on convolution for generating bulge-free and crease-free implicit surfaces. These surfaces are efficiently yet correctly displayed us- ing local meshes around each curve that locally overlap in blending regions. Subdivision-curve primitives offer a practical solution to the unwanted-blending problem that ensures C1 continuity everywhere. Moreover, they can be used to generate representations at different levels of detail, enabling the interactive display of at least a coarse version of the objects, whatever the performance of the worksta- tion. We also present a practical solution to the unwanted blending problem, used to avoid blending between parts of the surface that do not correspond to neighbouring skeletal elements. |
Year | DOI | Venue |
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2003 | 10.1007/s00371-002-0179-6S. | The Visual Computer |
Keywords | Field | DocType |
additional key words and phrases: convolution sur- faces,implicit surfaces.,levels of detail,level of detail | Computer vision,Interactive displays,Computer graphics (images),Level of detail,Computer science,Workstation,Subdivision,Artificial intelligence | Journal |
Volume | Issue | ISSN |
19 | 2-3 | 0178-2789 |
Citations | PageRank | References |
11 | 0.78 | 18 |
Authors | ||
3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Samuel Hornus | 1 | 166 | 12.52 |
Alexis Angelidis | 2 | 295 | 19.97 |
Marie-Paule Cani | 3 | 2201 | 152.33 |