Title
Implicit modeling using subdivision curves
Abstract
To remain an attractive model, skeleton-based implicit surfaces have to allow the design and display of shapes at interactive rates. This paper focuses on surfaces whose skeletons are graphs of interconnected curves. We present subdivision-curve primitives that rely on convolution for generating bulge-free and crease-free implicit surfaces. These surfaces are efficiently yet correctly displayed us- ing local meshes around each curve that locally overlap in blending regions. Subdivision-curve primitives offer a practical solution to the unwanted-blending problem that ensures C1 continuity everywhere. Moreover, they can be used to generate representations at different levels of detail, enabling the interactive display of at least a coarse version of the objects, whatever the performance of the worksta- tion. We also present a practical solution to the unwanted blending problem, used to avoid blending between parts of the surface that do not correspond to neighbouring skeletal elements.
Year
DOI
Venue
2003
10.1007/s00371-002-0179-6S.
The Visual Computer
Keywords
Field
DocType
additional key words and phrases: convolution sur- faces,implicit surfaces.,levels of detail,level of detail
Computer vision,Interactive displays,Computer graphics (images),Level of detail,Computer science,Workstation,Subdivision,Artificial intelligence
Journal
Volume
Issue
ISSN
19
2-3
0178-2789
Citations 
PageRank 
References 
11
0.78
18
Authors
3
Name
Order
Citations
PageRank
Samuel Hornus116612.52
Alexis Angelidis229519.97
Marie-Paule Cani32201152.33