Title
SwordFight: Exploring Phone-to-Phone Motion Games
Abstract
A novel class of phone-to-phone mobile-motion games aims to achieve a level of physical interactivity comparable to Wii or Kinect games but without relying on an external infrastructure. The key underlying technology in these new mobile-motion games is a real-time phone-to-phone distance measurement substrate the authors developed—the Fast, Accurate, and Robust (FAR) localization system. The system enables two potentially fast-moving phones to keep accurate distance estimates. To practically demonstrate the system's ability to enable novel gaming concepts, they developed SwordFight, a prototype mobile-motion game.
Year
DOI
Venue
2012
10.1109/MPRV.2012.78
IEEE Pervasive Computing
Keywords
Field
DocType
Smart phones,Distance measurement,Doppler radar,Games,Mobile communication
Mobile computing,Interactivity,Doppler radar,Distance measurement,Computer science,Turns, rounds and time-keeping systems in games,Human–computer interaction,Phone,Localization system,Multimedia,Mobile telephony
Journal
Volume
Issue
ISSN
11
4
1536-1268
Citations 
PageRank 
References 
2
0.36
4
Authors
4
Name
Order
Citations
PageRank
Zengbin Zhang153627.05
David Chu2115158.68
Xiaomeng Chen321411.18
Thomas Moscibroda44047200.40