Abstract | ||
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A novel class of phone-to-phone mobile-motion games aims to achieve a level of physical interactivity comparable to Wii or Kinect games but without relying on an external infrastructure. The key underlying technology in these new mobile-motion games is a real-time phone-to-phone distance measurement substrate the authors developed—the Fast, Accurate, and Robust (FAR) localization system. The system enables two potentially fast-moving phones to keep accurate distance estimates. To practically demonstrate the system's ability to enable novel gaming concepts, they developed SwordFight, a prototype mobile-motion game. |
Year | DOI | Venue |
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2012 | 10.1109/MPRV.2012.78 | IEEE Pervasive Computing |
Keywords | Field | DocType |
Smart phones,Distance measurement,Doppler radar,Games,Mobile communication | Mobile computing,Interactivity,Doppler radar,Distance measurement,Computer science,Turns, rounds and time-keeping systems in games,Human–computer interaction,Phone,Localization system,Multimedia,Mobile telephony | Journal |
Volume | Issue | ISSN |
11 | 4 | 1536-1268 |
Citations | PageRank | References |
2 | 0.36 | 4 |
Authors | ||
4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Zengbin Zhang | 1 | 536 | 27.05 |
David Chu | 2 | 1151 | 58.68 |
Xiaomeng Chen | 3 | 214 | 11.18 |
Thomas Moscibroda | 4 | 4047 | 200.40 |