Title
Lessons learned: game design for large public displays
Abstract
This paper presents the design and deployment of Polar Defence, an interactive game for a large public display. We designed this display based on a model of "users" and their interactions with large public displays in public spaces, which we derived from prior work. We conducted a four-day user study of this system in a public space to evaluate the game and its impact on the surrounding environment. Our analysis showed that the installation successfully encouraged participation among strangers, and that its design and deployment addressed many of the challenges described by prior research literature. Finally, we reflect on this deployment to provide design guidance to other researchers building large interactive public displays for public spaces.
Year
DOI
Venue
2008
10.1145/1413634.1413644
DIMEA
Keywords
Field
DocType
interactive game,public space,large public display,surrounding environment,large interactive public display,game design,prior work,polar defence,design guidance,prior research literature,four-day user study
World Wide Web,Software deployment,Public space,Computer science,Game design,Human–computer interaction,Multimedia,Public displays
Conference
Citations 
PageRank 
References 
30
1.70
16
Authors
4
Name
Order
Citations
PageRank
Matthias Finke11009.72
Anthony Tang295752.57
Rock Leung325917.98
Michael Blackstock440729.50