Title
The Avatar and the Player: Understanding the Relationship beyond the Screen
Abstract
This paper looks at the concept of the avatar in terms of our interaction and viewpoints. It proposes a vocabulary of terms which analytically describe the player:avatar relationship as opposed to the player:screen relationship, emphasising the performative rather than the representational elements. In place of transposing cinematographic concepts such as ‘first person’ or ‘third person’ to the discussion of avatars, as has been the case in the past, the paper proposes the idea of the ‘altered positions’ of the avatar, whether that be playing ‘within’ the character’ or ‘outside’ of the character. These concepts link to the avatarial display and avatarial presence of a game character and emphasise how the various ‘positions’ effect our movements and experience within the game world, and help us understand how we, as players, are ‘performing’ through our avatars, engaging in and enjoying a player-controller-avatar experience that is essentially aesthetic and emotional.
Year
DOI
Venue
2009
10.1109/VS-GAMES.2009.11
VS-GAMES
Keywords
Field
DocType
altered position,game world,avatarial presence,game character,avatarial display,avatar relationship,screen relationship,representational element,cinematographic concept,player-controller-avatar experience,display,arm,data mining,pediatrics,cinematography,probability density function,games,media
Performative utterance,Simulation,Viewpoints,Computer science,Cinematography,Avatar,Vocabulary,Multimedia
Conference
ISBN
Citations 
PageRank 
978-0-7695-3588-3
5
0.74
References 
Authors
1
1
Name
Order
Citations
PageRank
Alison Gazzard1124.26