Abstract | ||
---|---|---|
We introduce a video-based approach for producing water surface models. Recent advances in this field output high-quality results but require dedicated capturing devices and only work in limited conditions. In contrast, our method achieves a good tradeoff between the visual quality and the production cost: It automatically produces a visually plausible animation using a single viewpoint video as the input. Our approach is based on two discoveries: first, shape from shading (SFS) is adequate to capture the appearance and dynamic behavior of the example water; second, shallow water model can be used to estimate a velocity field that produces complex surface dynamics. We will provide qualitative evaluation of our method and demonstrate its good performance across a wide range of scenes. |
Year | DOI | Venue |
---|---|---|
2013 | 10.1109/TVCG.2012.302 | IEEE Trans. Vis. Comput. Graph. |
Keywords | Field | DocType |
shallow water model,example water,field output high-quality result,video-based approach,single viewpoint,dynamic behavior,good performance,water surface modeling,water surface model,good tradeoff,complex surface dynamic,velocity field,ocean temperature,computational modeling,computer animation,shape from shading,water,mathematical model,shape,geometry,surface reconstruction | Waves and shallow water,Surface reconstruction,Computer vision,Computer science,Vector field,Surface dynamics,Production cost,Animation,Artificial intelligence,Computer animation,Photometric stereo | Journal |
Volume | Issue | ISSN |
19 | 7 | 1941-0506 |
Citations | PageRank | References |
7 | 0.53 | 17 |
Authors | ||
7 |
Name | Order | Citations | PageRank |
---|---|---|---|
Chuan Li | 1 | 331 | 16.99 |
David Pickup | 2 | 20 | 1.80 |
Thomas Saunders | 3 | 7 | 0.87 |
Darren Cosker | 4 | 285 | 29.09 |
David Marshall | 5 | 1133 | 106.45 |
Peter M. Hall | 6 | 503 | 50.23 |
Philip Willis | 7 | 140 | 15.47 |