Title
Real-time generation of smoothed-particle hydrodynamics-based special effects in character animation
Abstract
In the previous works, the real-time fluid-character animation could hardly be achieved because of the intensive processing demand on the character's movement and fluid simulation. This paper presents an effective approach to the real-time generation of the fluid flow driven by the motion of a character in full 3D space, based on smoothed-particle hydrodynamics method. The novel method of conducting and constraining the fluid particles by the geometric properties of the character motion trajectory is introduced. Furthermore, the optimized algorithms of particle searching and rendering are proposed, by taking advantage of the graphics processing unit parallelization. Consequently, both simulation and rendering of the 3D liquid effects with realistic character interactions can be implemented by our framework and performed in real-time on a conventional PC. Copyright © 2013 John Wiley & Sons, Ltd.
Year
DOI
Venue
2014
10.1002/cav.1545
Computer Animation and Virtual Worlds
Keywords
Field
DocType
character animation,smoothed particle hydrodynamics
Smoothed-particle hydrodynamics,Computer graphics (images),Computer science,Simulation,Character animation,Fluid dynamics,Animation,Graphics processing unit,Rendering (computer graphics),Trajectory,Particle
Journal
Volume
Issue
ISSN
25
2
1546-4261
Citations 
PageRank 
References 
0
0.34
13
Authors
3
Name
Order
Citations
PageRank
Tian-Chen Xu161.60
Wen Wu251747.40
Enhua Wu3916115.33