Abstract | ||
---|---|---|
Increasing both user enjoyment and persistence, or engagement, is a challenge in ITS development The current study investigates engagement in ITSs through the implementation of games and game-based elements To investigate this possibility, we use both a physical version and a computerized version of the same educational board game We compare user experience and reading strategy data for the implementation of two games – iSTART: The Board Game and MiBoard We discuss game design implications for virtual environments and ITSs. |
Year | DOI | Venue |
---|---|---|
2010 | 10.1007/978-3-642-13437-1_49 | Intelligent Tutoring Systems (2) |
Keywords | Field | DocType |
virtual environment,games,user experience,game design | User experience design,Virtual machine,Game mechanics,Video game design,Computer science,Game art design,Reading comprehension,Game design,Human–computer interaction,Game Developer,Multimedia | Conference |
Volume | ISSN | ISBN |
6095 | 0302-9743 | 3-642-13436-X |
Citations | PageRank | References |
0 | 0.34 | 1 |
Authors | ||
3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Kyle B. Dempsey | 1 | 14 | 3.48 |
G. Jackson | 2 | 247 | 32.22 |
Danielle S. McNamara | 3 | 393 | 85.67 |