Title
MiBoard: creating a virtual environment from a physical environment
Abstract
Increasing both user enjoyment and persistence, or engagement, is a challenge in ITS development The current study investigates engagement in ITSs through the implementation of games and game-based elements To investigate this possibility, we use both a physical version and a computerized version of the same educational board game We compare user experience and reading strategy data for the implementation of two games – iSTART: The Board Game and MiBoard We discuss game design implications for virtual environments and ITSs.
Year
DOI
Venue
2010
10.1007/978-3-642-13437-1_49
Intelligent Tutoring Systems (2)
Keywords
Field
DocType
virtual environment,games,user experience,game design
User experience design,Virtual machine,Game mechanics,Video game design,Computer science,Game art design,Reading comprehension,Game design,Human–computer interaction,Game Developer,Multimedia
Conference
Volume
ISSN
ISBN
6095
0302-9743
3-642-13436-X
Citations 
PageRank 
References 
0
0.34
1
Authors
3
Name
Order
Citations
PageRank
Kyle B. Dempsey1143.48
G. Jackson224732.22
Danielle S. McNamara339385.67