Title
V-COLLIDE: accelerated collision detection for VRML
Abstract
Collision detection is essential for many applications involving simulation, behavior and animation. However, it has been regarded as a computationally demanding task and is often treated as an advanced feature. Most commonly used commercial CAD/CAM packages and high performance graphics libraries, such as SGI Performer, provide limited support for collision detection. As users continue to stretch the capabilities of VRML, collision detection will soon become an indispensable capability for many applications. In this paper, we present a system for accelerated and robust collision detection and describe its interface to VRML browsers. We demonstrate that it is possible to perform accurate collision detection at interactive rates in VRML environments composed of large numbers of complex moving objects. CR Categories and Subject Descriptor: D.3.2 [Programming Languages]: LartguagelClassifications — Virtual Reality Modeling Language 2.0; 1.3.1 [Computer Graphics]: Graphics Systems — Distributed/Network Graphics; 1.5.3[Computer Graphics]: Computational Geometry and Object Modeling
Year
DOI
Venue
1997
10.1145/253437.253472
VRML
Keywords
Field
DocType
virtual reality modeling language vrml,accelerated collision detection,collision detection,computer graphic,programming language,virtual reality modeling language,object model
Graphics,CAD,Collision detection,VRML,Computer graphics (images),Computer science,Animation
Conference
ISBN
Citations 
PageRank 
0-89791-886-X
84
9.50
References 
Authors
6
5
Name
Order
Citations
PageRank
Thomas C. Hudson140437.29
Ming Lin27046525.99
Jonathan Cohen354861.90
S. Gottschalk41209219.26
Dinesh Manocha59551787.40