Title
Design thinking in gamestar mechanic: the role of gamer experience on the appropriation of the discourse practices of game designers
Abstract
This paper explores the pedagogical potential of Gamestar Mechanic, a computer game where players learn the principles of game design by making, sharing and reviewing games in the context of an online community of designers. The game has been designed to foster the appropriation of complex language and literacy skills by middle school children. By relying on think aloud interviews and a discourse analytic framework, this paper explores the language practices germane to the game designer Discourse enacted by players as they tackle a game design challenge.
Year
Venue
Keywords
2008
ICLS (1)
computer game,complex language,gamestar mechanic,language practice,discourse practice,design thinking,literacy skill,game designer,game design challenge,game design,discourse analytic framework,middle school child,gamer experience
Field
DocType
Citations 
Appropriation,Video game design,Game mechanics,Design thinking,Game art design,Game design document,Game design,Pedagogy,Mathematics education,Game Developer,Engineering
Conference
1
PageRank 
References 
Authors
0.38
2
2
Name
Order
Citations
PageRank
Ivan Games121.44
Kurt Squire234846.91