Title
Designing tangible video games: lessons learned from the sifteo cubes
Abstract
In this paper, we present a collaborative game designed for Sifteo Cubes, a new tangible interface for multiplayer games. We discuss how this game exploits the platform's interface to transfer some of the game mechanics into the non-digital world, and how this approach affects both the player's experience and the design process. We present the technical limitations encountered during game development and analyze video recordings of play sessions with regard to the play strategies developed by the players. Then, we identify two properties that this game shares with many other games on tangible platforms and discuss how these properties influence both the game design process and the player experience. We advocate that these properties provide players with more freedom and relatedness, while helping to create an easy-to-learn and customizable gameplay, despite their own design limitations.
Year
DOI
Venue
2014
10.1145/2556288.2556991
CHI
Keywords
Field
DocType
game development,new tangible interface,play session,game design process,game mechanic,own design limitation,tangible video game,design process,sifteo cube,multiplayer game,game share,collaborative game,video game design
Video game design,Game mechanics,Video game development,Game art design,Computer science,Game design,Game design document,Human–computer interaction,Game Developer,Game development tool,Multimedia
Conference
Citations 
PageRank 
References 
7
0.59
7
Authors
3
Name
Order
Citations
PageRank
Clément Pillias1151.79
Raphaël Robert-Bouchard270.92
Guillaume Levieux3607.69