Title
A Limit-Curve Based Soft Finger god-object Algorithm
Abstract
This paper presents a new soft-finger haptic rendering algorithm based on the concept of limit curve which was previously used by the robotic manipulation community to study sliding contacts. The algorithm is more general than the one presented by the same authors in a previous paper since it considers the effects of linear and rotational friction as coupled. However, the solution presented in this paper maintains some of the aspects of simplicity and computational efficiency that characterized the previously proposed solution. To conclude the paper we present a set of simulated interactions between a user and a simple virtual object through a haptic device which allows two point-contact interaction.
Year
DOI
Venue
2006
10.1109/VR.2006.11
HAPTICS
Keywords
DocType
ISBN
rota- tional friction,simulated interaction,new soft-finger haptic rendering,soft-finger contact,computational efficiency,previous paper,simple virtual object,point-contact interaction,rotational friction,haptic rendering,grasping,limit curve,haptic device,robotic manipulation community
Conference
1-4244-0224-7
Citations 
PageRank 
References 
4
0.55
7
Authors
5
Name
Order
Citations
PageRank
Antonio Frisoli147665.01
Emanuele Ruffaldi226138.28
Massimo Bergamasco347573.59
Federico Barbagli456148.21
Kenneth Salisbury520919.99