Title
Real-time terrain modeling using CPU: GPU coupled computation
Abstract
In many editing tools, especially sketch-based modeling, it is important to have real-time feedback to help improve the editing quality. This importance is emphasized particularly in sketch-based terrain modeling, being able to see the terrain morphing at the same time the drawing edition occurs constitutes a great user experience (see Figure 1(a)). In this work, we propose a real-time terrain modeling tool by combining a fast GPU-based terrain solver [Hnaidi et al. 2010] with a lightweight CPU-based data structure. Our tool is capable of dynamically generate multi-resolution heightmaps, enabling it to tessellate different parts of the terrain at different resolutions.
Year
DOI
Venue
2011
10.1145/2037715.2037788
international conference on computer graphics and interactive techniques
Keywords
DocType
Citations 
terrain primitive,different part,coarse version,terrain morphing,fast gpu-based terrain solver,sketch-based terrain modeling,terrain geometry,real-time terrain modeling tool,terrain edition,drawing edition,sketch-based modeling,editing tool,real-time feedback,different resolution,editing quality,hybrid cpu,real-time performance,fine version,real-time terrain modeling,high resolution,computational geometry,sketch based modeling,real time
Conference
9
PageRank 
References 
Authors
0.56
13
5
Name
Order
Citations
PageRank
Adrien Bernhardt1664.34
A. Maximo2878.10
Luiz Velho31162120.74
Houssam Hnaidi4541.96
Marie-Paule Cani52201152.33