Title
GameFlow heuristics for designing and evaluating real-time strategy games
Abstract
The GameFlow model strives to be a general model of player enjoyment, applicable to all game genres and platforms. Derived from a general set of heuristics for creating enjoyable player experiences, the GameFlow model has been widely used in evaluating many types of games, as well as non-game applications. However, we recognize that more specific, low-level, and implementable criteria are potentially more useful for designing and evaluating video games. Consequently, the research reported in this paper aims to provide detailed heuristics for designing and evaluating one specific game genre, real-time strategy games. In order to develop these heuristics, we conducted a grounded theoretical analysis on a set of professional game reviews and structured the resulting heuristics using the GameFlow model. The resulting 165 heuristics for designing and evaluating real-time strategy games are presented and discussed in this paper.
Year
DOI
Venue
2012
10.1145/2336727.2336728
I3E
Keywords
Field
DocType
general model,gameflow heuristics,specific game genre,game genre,professional game review,enjoyable player experience,gameflow model,video game,real-time strategy game,detailed heuristics,general set
Real-time strategy,Computer science,Heuristics,Human–computer interaction,Multimedia
Conference
Citations 
PageRank 
References 
6
0.56
11
Authors
4
Name
Order
Citations
PageRank
Penelope Sweetser149471.62
Daniel Johnson214420.29
Peta Wyeth375493.64
Anne Ozdowska470.91