Title
A Feasibility Study on Using Low-Cost Gaming Devices for Rehabilitation
Abstract
Telerehabilitation has become a reality with the advances of communication and sensing technologies. The past decade has seen much research work done in rehabilitation using sophisticated devices and complex computations. A recent research trend has emerged with the proliferation of gaming devices and sensors. This work investigates rehabilitation of wrist and arm using the affordable Nintendo Wii Remote controller with an USB-equipped personal computer. Other gaming devices such as Microsoft's Kinect are discussed. The impact of positional displacement of the controller is examined. The sensitive of the controller with respect to prescribed motions is studied. Extensive experiments performed with various controllers, motions, and people are discussed. Conclusions are drawn on the suitability of using the Wii Remote controller in rehabilitation.
Year
DOI
Venue
2013
10.1109/WAINA.2013.262
AINA Workshops
Keywords
Field
DocType
telerehabilitation,low-cost gaming,controller positional displacement,various controller,telemedicine,usb-equipped personal computer,arm rehabilitation,gaming device proliferation,motion classification,sensor proliferation,rehabilitation,extensive experiment,low-cost gaming devices,controller sensitivity,wii remote controller,past decade,feasibility study,patient rehabilitation,recent research trend,affordable nintendo wii remote,motion recognition,gaming device,nintendo wii remote controller,human machine interface,complex computation,research work,e-learning,wrist rehabilitation,interactive devices,microsoft kinect,computer games,tracking,sensors
Telemedicine,Rehabilitation,Control theory,E learning,Motion recognition,Simulation,Computer science,Personal computer,Human–machine interface,Telerehabilitation
Conference
ISBN
Citations 
PageRank 
978-0-7695-4952-1
0
0.34
References 
Authors
7
2
Name
Order
Citations
PageRank
Kin Fun Li115833.92
Ana-Maria Sevcenco2133.24