Title
Interactive indirect lighting computed in the cloud
Abstract
In this talk we present two different ways to map indirect lighting computation onto the new \"pipeline\" represented by the Cloud. Some of this new pipeline is familiar, but some is quite different. Given the vast space of possible hardware configurations and the many known algorithms for light transport, we explore two quite different approaches to indirect lighting and empirically examine their performance on the Cloud. As this examination is largely empirical, we use test scenes with significant geometric and texture complexity. We present detailed optimizations and measurements of bandwidth and latency performance. We further examine the amortization of indirect lighting across multiple users, a key potential benefit of Cloud-based systems.
Year
DOI
Venue
2013
10.1145/2504459.2504485
SIGGRAPH 2009: Talks
Keywords
Field
DocType
different approach,key potential benefit,interactive indirect lighting,indirect lighting computation,known algorithm,different way,indirect lighting,new pipeline,detailed optimizations,cloud-based system,latency performance,shadows
Computer vision,Computer graphics (images),Latency (engineering),Computer science,Amortization,Bandwidth (signal processing),Artificial intelligence,Cloud computing,Computation
Conference
Citations 
PageRank 
References 
1
0.36
2
Authors
8
Name
Order
Citations
PageRank
Cyril Crassin127814.23
David Luebke22196140.84
Michael Mara3364.52
Morgan Mcguire475254.30
Brent Oster510.36
Peter Shirley64732426.39
Peter-Pike Sloan779645.22
Chris Wyman844633.91