Title
Asynchronous games over tree architectures
Abstract
We consider the distributed control problem in the setting of Zielonka asynchronous automata. Such automata are compositions of finite processes communicating via shared actions and evolving asynchronously. Most importantly, processes participating in a shared action can exchange complete information about their causal past. This gives more power to controllers, and avoids simple pathological undecidable cases as in the setting of Pnueli and Rosner. We show the decidability of the control problem for Zielonka automata over acyclic communication architectures. We provide also a matching lower bound, which is l-fold exponential, l being the height of the architecture tree.
Year
DOI
Venue
2013
10.1007/978-3-642-39212-2_26
international colloquium on automata languages and programming
Keywords
DocType
Volume
complete information,acyclic communication architecture,finite process,shared action,tree architecture,zielonka asynchronous automaton,asynchronous game,causal past,architecture tree,avoids simple pathological undecidable,control problem,zielonka automaton
Conference
abs/1204.0077
ISSN
Citations 
PageRank 
0302-9743
11
0.58
References 
Authors
23
4
Name
Order
Citations
PageRank
Blaise Genest130425.09
Hugo Gimbert224921.31
Anca Muscholl3117974.92
Igor Walukiewicz4123990.24