Abstract | ||
---|---|---|
This paper presents the conceptual definition of a framework to help in the construction of intelligent games, where Artificial Intelligence Techniques could be inserted in the game in an easier way. The main Al techniques are presented as well as the requirements of this framework. |
Year | DOI | Venue |
---|---|---|
2010 | 10.1007/978-3-642-14306-9_38 | Communications in Computer and Information Science |
Keywords | Field | DocType |
Artificial Intelligence Techniques,Computer Games,CASE Tools | Theoretical definition,Data mining,Game mechanics,Computer science,Human–computer interaction,Computer-aided software engineering | Conference |
Volume | ISSN | Citations |
88 | 1865-0929 | 0 |
PageRank | References | Authors |
0.34 | 6 | 1 |
Name | Order | Citations | PageRank |
---|---|---|---|
Diana F. Adamatti | 1 | 18 | 13.61 |