Title
ATOM - Active Totally Ordered Multicast
Abstract
When group applications such as virtual environments, multiplayer games and battlefield simulations are distributed, they generate communication needs that are not met by today's communication infrastructure. The current Internet infrastructure is built around point-to-point best effort packet switching design for unicast applications, whereas the above family of applications require reliable, low latency, ordered multicast. The introduction of Active Networking resources into the switching fabric opens the door to a new genre of protocols that are better able to meet these needs. By using the services provided by this new infrastructure we have created a novel protocol, ATOM, which addresses the needs of such applications and provides a totally ordered reliable multicast service with optimal fairness. We begin this paper by exploring the context of this application domain and the relevant technologies. We continue by showing the ATOM design. We finish by comparing ATOM against other approaches available and show the improvements that can be gained through its use.
Year
DOI
Venue
2000
10.1007/3-540-40057-5_13
IWAN
Keywords
Field
DocType
application domain,atom design,reliable multicast service,active networking resource,new infrastructure,communication need,current internet infrastructure,battlefield simulation,communication infrastructure,new genre,active network,low latency,point to point,virtual environment,total order,best effort,reliable multicast,service provider
Telecommunications network,Computer science,Computer network,Pragmatic General Multicast,Application domain,Packet switching,Multicast,Reliable multicast,Unicast,Distributed computing,The Internet
Conference
ISBN
Citations 
PageRank 
3-540-41179-8
0
0.34
References 
Authors
10
2
Name
Order
Citations
PageRank
Rory Graves100.34
Ian Wakeman2436129.40