Title
Imagining and experiencing in design, the role of performances
Abstract
Several works have been published describing group performances to experience ideas during early design phases. Beyond practical accounts, performances have been poorly considered in the design literature. By analysing some of these works along with ours, we have inferred three roles of performance in the design of interactive systems: exploring, communicating, and testing. Starting from this categorization we discuss concepts that might be useful for a deeper understanding of the role of performances: the creation of a fictional space, the role of imagination, and interactional creativity.
Year
DOI
Venue
2002
10.1145/572020.572040
NordiCHI
Keywords
Field
DocType
practical account,group performance,design literature,deeper understanding,interactive system,fictional space,interactional creativity,early design phase
Categorization,Computer science,Human–computer interaction,Creativity,Imagination
Conference
ISBN
Citations 
PageRank 
1-58113-616-1
31
3.10
References 
Authors
14
3
Name
Order
Citations
PageRank
Giulio Iacucci122024.45
Carlo Iacucci2575.45
Kari Kuutti364280.18