Abstract | ||
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Several works have been published describing group performances to experience ideas during early design phases. Beyond practical accounts, performances have been poorly considered in the design literature. By analysing some of these works along with ours, we have inferred three roles of performance in the design of interactive systems: exploring, communicating, and testing. Starting from this categorization we discuss concepts that might be useful for a deeper understanding of the role of performances: the creation of a fictional space, the role of imagination, and interactional creativity. |
Year | DOI | Venue |
---|---|---|
2002 | 10.1145/572020.572040 | NordiCHI |
Keywords | Field | DocType |
practical account,group performance,design literature,deeper understanding,interactive system,fictional space,interactional creativity,early design phase | Categorization,Computer science,Human–computer interaction,Creativity,Imagination | Conference |
ISBN | Citations | PageRank |
1-58113-616-1 | 31 | 3.10 |
References | Authors | |
14 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Giulio Iacucci | 1 | 220 | 24.45 |
Carlo Iacucci | 2 | 57 | 5.45 |
Kari Kuutti | 3 | 642 | 80.18 |