Abstract | ||
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In this paper a new quadric-based view-dependent simplification scheme is presented. The scheme provides a method to connect mesh simplification controlled by a quadric error metric with a level-of-detail hierarchy that is accessed continuously and efficiently based on current view parameters. A variety of methods for determining the screen-space metric for the view calculation are implemented and evaluated, including an appearance-preserving method that has both geometry- and texture-preserving aspects. Results are presented and compared for a variety of models. |
Year | DOI | Venue |
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2003 | 10.1109/VISUAL.2003.1250409 | IEEE Visualization 2003 |
Keywords | Field | DocType |
quadric error,new quadric-based view-dependent simplification,appearance-preserving view-dependent visualization,level-of-detail hierarchy,current view parameter,appearance-preserving method,texture-preserving aspect,mesh simplification,view calculation,data visualisation,computational geometry,level of detail,visualization | Computer vision,Data visualization,Visualization,Computer science,Level of detail,Computational geometry,Artificial intelligence,Hierarchy,Quadric | Conference |
ISBN | Citations | PageRank |
0-7695-2030-8 | 3 | 0.40 |
References | Authors | |
24 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Justin Jang | 1 | 26 | 2.99 |
William Ribarsky | 2 | 2057 | 157.91 |
Christopher Shaw | 3 | 3 | 0.40 |
Peter Wonka | 4 | 2854 | 165.59 |