Title
MPEG reconfigurable graphics coding framework: Overview and applications
Abstract
In this paper, we provide an overview of the reconfigurable graphics coding (RGC) framework, in MPEG, and we present the design of 3D mesh coding based on the RGC framework. In 3D graphics, there exist many overlapping object types (e.g., IndexedFaceSet in VRML, Mesh in Collada, etc.) in various formats. In order to design a standard that supports many different object types and their combinations, the MPEG RGC framework is proposed as a unified framework that covers everything, from object type definition to object compression, in a modularized approach. The RGC framework is largely based on the reconfigurable video coding (RVC) framework in MPEG. Currently, the RGC framework further extends the RVC to support a generic object type definition. In this paper, we provide a walkthrough on the use of the RGC framework with existing graphics coding standards such as MPEG 3D mesh coding.
Year
DOI
Venue
2011
10.1109/VCIP.2011.6116047
VCIP
Keywords
Field
DocType
reconfigurable graphics coding framework,computer graphics,rgc framework,3d graphics,mpeg,video coding,3d mesh coding,rvc framework,reconfigurable video coding framework,encoding,three dimensional,transform coding,graphics,image texture
Graphics,Computer vision,3D computer graphics,Polygon mesh,VRML,Computer science,Object type,Transform coding,Artificial intelligence,Software walkthrough,Computer graphics
Conference
ISBN
Citations 
PageRank 
978-1-4577-1320-0
3
0.39
References 
Authors
0
5
Name
Order
Citations
PageRank
Sinwook Lee131.07
Taehee Lim230.39
Euee S. Jang34015.77
Ji Hyung Lee430.39
Seungwook Lee541.43