Abstract | ||
---|---|---|
A technique for workload balancing on distributed visualization clusters is suggested. The round-robin scheduling of partial object geometry "chunks" avoids render node starvation and balances the data backlog in the send buffers of the geometry nodes. Because frame synchronization requires that all send buffers drain, balancing these send buffer backlogs is seen to substantially improve frame rate performance for dynamic displays. |
Year | Venue | Keywords |
---|---|---|
2003 | IASTED: PROCEEDINGS OF THE IASTED INTERNATIONAL CONFERENCE ON MODELLING AND SIMULATION | chromium,distributed rendering,tiled displays,workload balancing |
Field | DocType | Citations |
Computer graphics (images),Scheduling (computing),Workload,Visualization,Computer science,Frame synchronization,Frame rate,Rendering (computer graphics),Out-of-order execution,Tiled rendering | Conference | 0 |
PageRank | References | Authors |
0.34 | 6 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Karl Rasche | 1 | 73 | 7.59 |
Robert Geist | 2 | 469 | 95.16 |
James Westall | 3 | 93 | 13.75 |