Title
Out of Order Rendering on Visualization Clusters
Abstract
A technique for workload balancing on distributed visualization clusters is suggested. The round-robin scheduling of partial object geometry "chunks" avoids render node starvation and balances the data backlog in the send buffers of the geometry nodes. Because frame synchronization requires that all send buffers drain, balancing these send buffer backlogs is seen to substantially improve frame rate performance for dynamic displays.
Year
Venue
Keywords
2003
IASTED: PROCEEDINGS OF THE IASTED INTERNATIONAL CONFERENCE ON MODELLING AND SIMULATION
chromium,distributed rendering,tiled displays,workload balancing
Field
DocType
Citations 
Computer graphics (images),Scheduling (computing),Workload,Visualization,Computer science,Frame synchronization,Frame rate,Rendering (computer graphics),Out-of-order execution,Tiled rendering
Conference
0
PageRank 
References 
Authors
0.34
6
3
Name
Order
Citations
PageRank
Karl Rasche1737.59
Robert Geist246995.16
James Westall39313.75