Title
Time-varying clustering for local lighting and material design.
Abstract
This paper presents an interactive graphics processing unit (GPU)-based relighting system in which local lighting condition, surface materials and viewing direction can all be changed on the fly. To support these changes, we simulate the lighting transportation process at run time, which is normally impractical for interactive use due to its huge computational burden. We greatly alleviate this burden by a hierarchical structure named a transportation tree that clusters similar emitting samples together within a perceptually acceptable error bound. Furthermore, by exploiting the coherence in time as well as in space, we incrementally adjust the clusters rather than computing them from scratch in each frame. With a pre-computed visibility map, we are able to efficiently estimate the indirect illumination in parallel on graphics hardware, by simply summing up the radiance shoots from cluster representatives, plus a small number of operations of merging and splitting on clusters. With relighting based on the time-varying clusters, interactive update of global illumination effects with multi-bounced indirect lighting is demonstrated in applications to material animation and scene decoration.
Year
DOI
Venue
2009
10.1007/s11432-009-0059-z
Science in China Series F: Information Sciences
Keywords
Field
DocType
global illumination,graphics hardware
Computer vision,Cluster (physics),Scratch,Graphics hardware,Computer graphics (images),Coherence (physics),Animation,Artificial intelligence,Global illumination,Cluster analysis,Rendering (computer graphics),Mathematics
Journal
Volume
Issue
ISSN
52
3
18622836
Citations 
PageRank 
References 
1
0.35
35
Authors
5
Name
Order
Citations
PageRank
Pei-Jie Huang1346.86
Yuanting Gu210.69
Xiaolong Wu312818.86
Yanyun Chen420619.90
Enhua Wu5916115.33