Title
Interaction and presentation techniques for shake menus in tangible augmented reality
Abstract
Menus play an important role in both information presentation and system control. We explore the design space of shake menus, which are intended for use in tangible augmented reality. Shake menus are radial menus displayed centered on a physical object and activated by shaking that object. One important aspect of their design space is the coordinate system used to present menu options. We conducted a within-subjects user study to compare the speed and efficacy of several alternative methods for presenting shake menus in augmented reality (world-referenced, display-referenced, and object-referenced), along with a baseline technique (a linear menu on a clipboard). Our findings suggest tradeoffs amongst speed, efficacy, and flexibility of interaction, and point towards the possible advantages of hybrid approaches that compose together transformations in different coordinate systems. We close by describing qualitative feedback from use and present several illustrative applications of the technique.
Year
DOI
Venue
2009
10.1109/ISMAR.2009.5336500
ISMAR
Keywords
Field
DocType
menus,physical object,augmented reality,tangible augmented reality,shake menu,linear menu,baseline technique,important aspect,selection,positioning,radial menu,shake menus,information display,3d interactions,design space,important role,authoring,menu option,presentation technique,data mining,tracking,control systems,graphical user interfaces,human computer interaction,coordinate system
Coordinate system,Design space,Interaction technique,Shake,Computer science,Augmented reality,Clipboard,Graphical user interface,Human–computer interaction,Control system,Multimedia
Conference
ISSN
Citations 
PageRank 
1554-7868
12
0.67
References 
Authors
31
3
Name
Order
Citations
PageRank
Sean White118812.04
David Feng2758.97
Steven Feiner353611076.78