Abstract | ||
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This paper proposes a methodology to texture 3D objects with low geometric features from sequentially taken photos. These models pose a challenge to current approaches since they are mainly driven by geometric features—such as contours—that can be extracted from the photographs and uniquely matched with the 3D model. However, when dealing with certain types of objects, such as vases or mechanical equipments, for example, it is not uncommon to find cases where the geometric information is insufficient. |
Year | DOI | Venue |
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2012 | 10.1007/s00371-012-0743-7 | The Visual Computer |
Keywords | DocType | Volume |
Texture-to-geometry registration, 3D virtual replica, High-resolution texture mapping, Least-squares minimization | Journal | 28 |
Issue | ISSN | Citations |
10 | 1432-2315 | 1 |
PageRank | References | Authors |
0.35 | 14 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
R. Marroquim | 1 | 58 | 9.94 |
Gustavo Pfeiffer | 2 | 2 | 0.72 |
Felipe Carvalho | 3 | 6 | 0.83 |
Antonio A. F. Oliveira | 4 | 82 | 15.42 |