Title
Texturing 3D models from sequential photos.
Abstract
This paper proposes a methodology to texture 3D objects with low geometric features from sequentially taken photos. These models pose a challenge to current approaches since they are mainly driven by geometric features—such as contours—that can be extracted from the photographs and uniquely matched with the 3D model. However, when dealing with certain types of objects, such as vases or mechanical equipments, for example, it is not uncommon to find cases where the geometric information is insufficient.
Year
DOI
Venue
2012
10.1007/s00371-012-0743-7
The Visual Computer
Keywords
DocType
Volume
Texture-to-geometry registration, 3D virtual replica, High-resolution texture mapping, Least-squares minimization
Journal
28
Issue
ISSN
Citations 
10
1432-2315
1
PageRank 
References 
Authors
0.35
14
4
Name
Order
Citations
PageRank
R. Marroquim1589.94
Gustavo Pfeiffer220.72
Felipe Carvalho360.83
Antonio A. F. Oliveira48215.42