Abstract | ||
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In this short paper we present the conceptual framework underlying research projects in a newly established research studio concerned with the design of technology-augmented creative environments. The studio investigates design-oriented collaborative environments for inspirational learning with demands on discovery and creative spaces. This is integrated with inquiries into artistic performance as creative practices. We have a collaborative learning research approach and emphasize the importance of place and body (synkinaesthetics) in collaborative learning. Important contexts are performing arts as creative practices and inspirational learning in design education. |
Year | Venue | Keywords |
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2002 | CSCL | research project,collaborative learning,creative space,collaborative environment,research studio,research approach,design education,technology-augmented creative environment,inspirational learning,creative practice,performing arts |
Field | DocType | Citations |
Design education,Creative brief,Collaborative learning,Studio,Computer science,Knowledge management,The Conceptual Framework,Performing arts,Multimedia | Conference | 1 |
PageRank | References | Authors |
0.37 | 2 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Colin Beardon | 1 | 42 | 13.24 |
Pelle Ehn | 2 | 197 | 43.14 |
Lone Malmborg | 3 | 175 | 22.04 |