Title
Direct point rendering on GPU
Abstract
In this paper, we propose a method for directly rendering point sets which only have positional information by using recent graphics processors (GPUs). Almost all the algorithms in our method are processed on GPU. Our point-based rendering algorithms apply an image buffer which has lower-resolution image than a frame buffer. Normal vectors are computed and various types of noises are reduced on such an image buffer. Our approach then produces high-quality images even for noisy point clouds especially acquired by 3D scanning devices. Our approach also uses splats in the actual rendering process. However, the number of points to be rendered in our method is in general less than the number of input points due to the use of selected points on an image buffer, which allows our approach to be processed faster than the previous approaches of GPU-based point rendering.
Year
DOI
Venue
2005
10.1007/11595755_71
ISVC
Keywords
Field
DocType
point-based rendering algorithm,frame buffer,direct point rendering,gpu-based point rendering,input point,point set,lower-resolution image,high-quality image,image buffer,noisy point cloud,actual rendering process,point cloud
Stencil buffer,Computer vision,Unbiased rendering,Computer graphics (images),3D rendering,Computer science,Real-time rendering,Artificial intelligence,Software rendering,Rendering (computer graphics),Image-based modeling and rendering,Tiled rendering
Conference
Volume
ISSN
ISBN
3804
0302-9743
3-540-30750-8
Citations 
PageRank 
References 
2
0.37
8
Authors
2
Name
Order
Citations
PageRank
Hiroaki Kawata1202.94
Takashi Kanai232129.27