Abstract | ||
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As computer graphics continue to progress, there is an increasingly large number of 3D models available on the internet. However, most of these models are static, with a rigid shape and fixed pose. Only a few models can be animated with restricted motion, which is generally produced by professional animators, or by using expensive motion capture equipment. Novice users generally have great difficulty trying to animate an arbitrarily static model without any motion data. In this paper, we propose an integrated animation system which aims to animate bipedal or quadrupedal 3D models. To achieve this, we began by developing a video-based motion database with several animal groups of biological classification. Each group consists of close genera and families which have similar features. In addition, for each group, there is an articulated standard skeleton with pre-designed cyclic motion patterns. Through a hierarchical graphical interface, users can select different motion pattern candidates from a biologically classified tree structure. The selected motion pattern is then applied to this model to automatically synthesize realistic bipedal or quadrupedal motion. |
Year | DOI | Venue |
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2012 | 10.1109/TAAI.2012.10 | TAAI |
Keywords | Field | DocType |
biomechanics,automatic realistic bipedal motion synthesis,video-based motion database,motion data,biological classification,trees (mathematics),articulated standard skeleton,motion pattern candidates,computer animation,visualization system,quadrupedal 3d model animation,computer graphics,biologically classified tree structure,selected motion pattern,pre-designed cyclic motion pattern,realistic bipedal,static model,animation,data visualisation,internet,motion capture,expensive motion capture equipment,mesh deformation,bipedal 3d model animation,predesigned cyclic motion pattern,vertebrate animal model animation,integrated animation system,different motion pattern candidate,solid modelling,animating vertebrate animal models,hierarchical graphical interface,quadrupedal motion synthesis,video databases,animal group,quadrupedal motion,zoology,restricted motion | Motion capture,Computer vision,Computer science,Visualization,Animation,Computer facial animation,Skeletal animation,Artificial intelligence,Computer animation,Computer graphics,Facial motion capture | Conference |
ISSN | ISBN | Citations |
2376-6816 | 978-1-4673-4976-5 | 0 |
PageRank | References | Authors |
0.34 | 11 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Lieu-Hen Chen | 1 | 53 | 9.93 |
Yu-Sheng Chen | 2 | 3 | 2.39 |
Eri Sato-Shimokawara | 3 | 20 | 21.41 |
Yasufumi Takama | 4 | 207 | 49.70 |
Toru Yamaguchi | 5 | 26 | 7.50 |