Title
Approach to describing virtual reality competence components for services in production networks
Abstract
Advanced information and communication technologies increasingly imbue the value-added process. The use of virtual reality (VR) and congeneric technologies generates potentials for optimizing product development, product manufacturing as well as product utilization. At the same time with reference to both organizational and business models, there are various approaches for networking and co-operation. This paper introduces an attempt how Virtual Reality competence components can be described for a competence-cell-based networking approach. Concerning the competence-cell-based description, a differentiation is made between the VR business object model, VR activity model, VR method model and the model of non-personal VR resources. The intended objective is to perform VR services within the networked value-added chain and thus to increase the efficiency of value-added processes.
Year
DOI
Venue
2007
10.1007/s11740-007-0044-6
Production Engineering
Keywords
Field
DocType
value added,object model,product development,virtual reality,business model,information and communication technology
Production manager,Virtual reality,Systems engineering,Engineering management,Business object,Manufacturing engineering,Business model,Information and Communications Technology,Engineering,New product development
Journal
Volume
Issue
ISSN
1
3
1863-7353
Citations 
PageRank 
References 
1
0.36
1
Authors
3
Name
Order
Citations
PageRank
Reimund Neugebauer164.80
Dieter Weidlich221.13
Jörg Riegel321.13