Title
Engagement: gaming throughout the curriculum
Abstract
This paper considers how gaming has been infused into the computing curriculum of institutions in the United States. To increase motivation of students and improve retention, many programs have begun using gaming in their introductory courses, as upper level electives, or as separate degree programs. The authors review the current use of gaming within curricula and analyze the content of game development degree programs. Finally, the authors describe plans at their institution to incorporate gaming throughout the computing curriculum and present initial results.
Year
DOI
Venue
2009
10.1145/1508865.1508990
Proceedings of the 46th ACM Technical Symposium on Computer Science Education
Keywords
Field
DocType
game development,game programming,computer science education
Game programming,Video game development,Computer science,Game design document,Game design,Curriculum,Game Developer,Multimedia
Conference
Volume
Issue
ISSN
41
1
0097-8418
Citations 
PageRank 
References 
20
1.30
19
Authors
2
Name
Order
Citations
PageRank
Briana B. Morrison119322.14
Jon A. Preston27111.31