Abstract | ||
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In this paper, we introduce Folk Computing: an approach for using technology to support co-present community building inspired by the concept of folklore. We also introduce a new technology, called “i-balls,” whose design helped fashion this approach. The design of the i-ball environment is explained in terms of our effort to simultaneously preserve what works about folklore while also using technology to expand its power as a medium for community building. |
Year | DOI | Venue |
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2001 | 10.1145/365024.365316 | CHI |
Keywords | Field | DocType |
community building,i-ball environment,folk computing,new technology,oral tradition,co-present community building,handheld,groupware,social computing,community,folklore,mobile computing,ubiquitous computing,mobile computer | Mobile computing,Folklore,World Wide Web,Computer-supported cooperative work,Collaborative software,Computer science,Oral tradition,Human–computer interaction,Community building,Ubiquitous computing,Social computing,Multimedia | Conference |
ISBN | Citations | PageRank |
1-58113-327-8 | 7 | 1.02 |
References | Authors | |
3 | 7 |
Name | Order | Citations | PageRank |
---|---|---|---|
Rick Borovoy | 1 | 140 | 28.14 |
Brian Silverman | 2 | 270 | 67.39 |
Tim Gorton | 3 | 7 | 1.36 |
Matt Notowidigdo | 4 | 7 | 1.02 |
Brian Knep | 5 | 80 | 49.10 |
Mitchel Resnick | 6 | 1508 | 291.54 |
Jeff Klann | 7 | 7 | 1.02 |