Title
Solving the 15-Puzzle Game Using Local Value-Iteration.
Abstract
The 15-puzzle is a well-known game which has a long history stretching back in the 1870's. The goal of the game is to arrange a shuffled set of 15 numbered tiles in ascending order, by sliding tiles into the one vacant space on a 4x4 grid. In this paper, we study how Reinforcement Learning can be employed to solve the 15-puzzle problem. Mathematically, this problem can be described as a Markov Decision Process with the states being puzzle configurations. This leads to a large state space with approximately 10(13) elements. In order to deal with this large state space, we present a local variation of the Value-Iteration approach appropriate to solve the 15-puzzle starting from arbitrary configurations. Furthermore, we provide a theoretical analysis of the proposed strategy for solving the 15-puzzle problem. The feasibility of the approach and the plausibility of the analysis are additionally shown by simulation results.
Year
DOI
Venue
2013
10.3233/978-1-61499-330-8-45
Frontiers in Artificial Intelligence and Applications
Keywords
Field
DocType
15-Puzzle Game,Reinforcement Learning,Value-Iteration
Combinatorial game theory,Computer science,Markov decision process,Theoretical computer science,15 puzzle,Artificial intelligence,Machine learning,Mathematical game
Conference
Volume
ISSN
Citations 
257
0922-6389
1
PageRank 
References 
Authors
0.36
2
4
Name
Order
Citations
PageRank
Bastian Bischoff115410.64
duy nguyentuong243826.22
Heiner Markert3535.97
Alois Knoll Knoll41700271.32