Abstract | ||
---|---|---|
Mesh editing is a time-consuming and error prone process when changes must be manually applied to repeated structures in the
mesh. Since mesh design is a major bottleneck in the creation of computer games and animation, simplifying the process of
mesh editing is an important problem. We propose a fast and accurate method for performing region matching which is based
on the manifold harmonics transform. We then demonstrate this matching method in the context of nonlocal mesh editing - propagating mesh editing operations from a single source region to multiple target regions which may be arbitrarily far
away. This contribution will lead to more efficient methods of mesh editing and character design.
|
Year | DOI | Venue |
---|---|---|
2010 | 10.1007/978-3-642-17289-2_61 | International Symposium on Visual Computing |
Keywords | Field | DocType |
mesh editing,multiple target region,propagating mesh editing operation,matching method,spectral approach,nonlocal mesh editing,accurate method,efficient method,character design,error prone process,mesh design | Computer vision,Bottleneck,Spectral approach,Computer science,T-vertices,Harmonics,Artificial intelligence,Animation,Image denoising,Character design,Manifold | Conference |
Volume | ISSN | ISBN |
6453 | 0302-9743 | 3-642-17288-1 |
Citations | PageRank | References |
0 | 0.34 | 14 |
Authors | ||
2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Tim Mcgraw | 1 | 43 | 10.14 |
Takamitsu Kawai | 2 | 16 | 4.39 |