Title
Creating adaptive affective autonomous NPCs
Abstract
The paper reports work to create believable autonomous Non Player Characters in Video games in general and educational role play games in particular. It aims to increase their ability to respond appropriately to the player's actions both cognitively and emotionally by integrating two models: the cognitive appraisal-based FAtiMA architecture, and the drives-based PSI model. We discuss the modelling of adaptive affective autonomous characters based on a biologically-inspired theory of human action regulation taking into account perception, motivation, emotions, memory, learning and planning. These agents populate an educational Role Playing Game, ORIENT (Overcoming Refugee Integration with Empathic Novel Technology) dealing with the cultural-awareness problem for children aged 13---14.
Year
DOI
Venue
2012
10.1007/s10458-010-9161-2
Autonomous Agents and Multi-Agent Systems
Keywords
Field
DocType
Adaptive autonomous agents,Motivational system,Emotional model,Planning,Action regulation,Personality,Educational role-play game,Computer games
Cognitive appraisal,Architecture,Role playing game,Refugee,Computer science,Cognitive science,Artificial intelligence,Affect (psychology),Perception,Machine learning,Personality
Journal
Volume
Issue
ISSN
24
2
1387-2532
Citations 
PageRank 
References 
11
0.71
21
Authors
4
Name
Order
Citations
PageRank
Mei Yii Lim115819.69
João Dias224522.51
Ruth Aylett31377170.50
Ana Paiva42618287.01