Title
Collision avoidance in cloth animation
Abstract
For cloth modeling and animation, we use a physically based model to simulate the dynamic formation of folds, pleats, and wrinkles and the final static appearance of cloth draped over a rigid object. To simulate the behavior of the cloth and its final static appearance on the model, we propose a new collision and self-collision avoidance method to prevent penetration between the cloth and rigid objects and between parts of the cloth. At each time step, we enforce constraints over those grid points about to penetrate other objects. Our method is easier and more robust than conventional methods at representing interaction between the cloth and various objects.
Year
DOI
Venue
1996
10.1007/s003710050061
The Visual Computer
Keywords
Field
DocType
collision detection and avoidance,physically based modeling,iteration method,cloth animation,self-collision,collision detection
Computer vision,Computer graphics (images),Iterative method,Computer science,Cloth animation,Collision,Cloth modeling,Artificial intelligence,Animation,Computer animation,Pleat,Grid
Journal
Volume
Issue
ISSN
12
5
1432-2315
Citations 
PageRank 
References 
20
1.81
9
Authors
3
Name
Order
Citations
PageRank
Jen-duo Liu1304.09
Ming-Tat Ko21320103.71
Ruei-Chuan Chang326756.19