Title | ||
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Application of a two-level self organizing map for korean online game market segmentation |
Abstract | ||
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Online game industry has encountered higher competition in global market. To survive successfully in today’s competitive online game markets, they need to determine who the target customers are and what motivates them. The purpose of our research is to identify the critical variables and to implement a new methodology for online game market segmentation using self organizing map. Our research tested the model with Korean online game users. |
Year | DOI | Venue |
---|---|---|
2006 | 10.1007/11815921_89 | SSPR/SPR |
Keywords | Field | DocType |
two-level self,higher competition,new methodology,target customer,online game market segmentation,competitive online game market,korean online game market,global market,online game industry,critical variable,korean online game user,market segmentation | Information system,Market segmentation,Loyalty business model,Segmentation,Computer science,Knowledge management,Game design document,Operations research,Self-organizing map,Game Developer,Virtual community,Distributed computing | Conference |
Volume | ISSN | ISBN |
4109 | 0302-9743 | 3-540-37236-9 |
Citations | PageRank | References |
0 | 0.34 | 11 |
Authors | ||
4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Sang-Chul Lee | 1 | 287 | 24.04 |
Jae-Young Moon | 2 | 1 | 1.06 |
Jae Kyeong Kim | 3 | 1011 | 52.32 |
Yung-Ho Suh | 4 | 164 | 7.41 |