Title | ||
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High Quality Realtime Tessellation Of Trimmed Nurbs Surfaces For Interactive Examination Of Surface Quality On Car Bodies |
Abstract | ||
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Virtual interactive examination of the quality of car body surfaces is ail important issue in the development process of a car. The method is based on simulating reflection lines using striped environment; maps and strong specular highlights. For this purpose high quality meshes are created from the NURBS surfaces. However, the meshes have a fixed resolution, hence a closer examination requires a finer tessellation. In this paper we present a method which allows a view-dependent, arbitrary fine tessellation of trimmed NURBS surfaces at interactive frame rates. |
Year | DOI | Venue |
---|---|---|
2008 | 10.1007/978-3-540-87921-3_24 | PROCEEDINGS OF THE 17TH INTERNATIONAL MESHING ROUNDTABLE |
Keywords | Field | DocType |
realtime tessellation, view-dependent tessellation, quality control | Specular highlight,Computer vision,Polygon mesh,Computer graphics (images),Frame rate,Artificial intelligence,Engineering,Tessellation | Conference |
Citations | PageRank | References |
0 | 0.34 | 12 |
Authors | ||
3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Gerd Sußner | 1 | 23 | 2.24 |
Quirin Meyer | 2 | 63 | 4.80 |
Günther Greiner | 3 | 598 | 80.74 |