Abstract | ||
---|---|---|
In collaborative scheduling tasks, large surfaces are often crucial. Pin&Play is a novel technology that combines physical and digital information on an interactive pin-board, which can improve collaborative scheduling. In order to explore this and to develop a prototype, we conducted observations of the scheduling of a film festival program. We found that several tasks in the scheduling are demanding and time consuming, which could be improved with technology. More findings as well as some design implications will be presented below. |
Year | Venue | Keywords |
---|---|---|
2003 | INTERACT | pin&play,cscw,field study,tangible user interfaces,ubiquitous computing,augmented surfaces |
Field | DocType | Citations |
Computer science,Scheduling (computing),Two-level scheduling,Human–computer interaction,Multimedia | Conference | 3 |
PageRank | References | Authors |
0.71 | 6 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Maria Håkansson | 1 | 334 | 18.82 |
Sara Ljungblad | 2 | 247 | 22.27 |
Lars Erik Holmquist | 3 | 1369 | 210.85 |